A server where your community has a channel for everything and sets its own rules.

Text and voice channels, forums, stages and events, roles with permissions for every channel, and moderation that needs no bot. Private channels are end-to-end encrypted, and you can run the server on your own hardware too.

Your server
Text channel

A conversation with threads, pinned messages and everything messages can do in Plazer.

A channel for every occasion, from a forum to a room you walk around in.

Every kind of channel has its own tools: a forum has tags, a stage has an audience, an event channel has a calendar. You arrange categories and channel order by dragging.

Text channel

A conversation with threads, pinned messages and everything messages can do in Plazer.

Voice channel

A call with a chat next to it, a channel status, pins and a list of who was here recently.

Forum with tags

Every topic is its own thread, and tags let you filter the forum in a second.

Announcements

Publish a message from an announcement channel to every server that follows it, in one click.

Stage

Speakers on stage, listeners in the audience. A listener raises a hand and the host invites them to speak.

Media channel

Photos and videos laid out in a grid, with a thread under every post.

Event channel

Its own voice channel, text channel and calendar where attendees pick a time that suits everyone.

3D room

An isometric room you walk around with your character. Walk up to people and talk up close.

Anonymous channel

Only the owner and moderators see who wrote a message, so people ask questions they would never ask under their own name.

Private threads

A thread visible only to the people you invite, without creating a new channel.

18+

18+ channel

A channel for adults only, with a confirmation before the first visit.

Private channel

End-to-end encrypted. When the owner or an administrator enters, it always shows in the channel history.

Roles and permissions you can check through the eyes of any role.

A full set of permissions, overrides for every channel and a preview of the server exactly as a chosen role sees it. Before a change reaches people, you know who will see what.

Role settings on a Plazer server with a preview of the server as a role sees it

A full set of permissions

From sending messages to managing the server, every permission on its own.

Channel overrides

The same member can write in one channel and only read in another.

Preview as a role

Switch to any role and see the server exactly as it does.

Temporary roles

A role with an end date, for example for the guests of one event, disappears on its own.

Moderation and AutoMod built into the server, without adding bots.

AutoMod checks every message before anyone sees it, and moderators have timeouts, warnings and member notes at hand. All of it with an audit log that shows who changed what.

Timeouts
For a chosen time, without kicking anyone from the server.
Warnings
Saved on the member and visible to the whole moderation team.
Moderator notes
Context about a person that members never see.
Slow mode
A gap between messages in a heated channel.
Bans and audit log
Every decision with its author and time.
Members page
Filter members and prune inactive ones.
Raid alerts
A heads-up when many new accounts join at once.
Verification and content filter
A verification level for newcomers and a content filter for the server.

A newcomer's path, from the link to their first message.

The invite says where someone came from, the preview shows where they are going, and onboarding hands out roles by itself. You set every step in the server settings.

  1. Invites with a source label

    A link can carry a label, such as "forum" or "google", and a ?source= parameter in the address. Plus an expiry, a usage limit, a custom address and a background for the invite page.

  2. Preview and key fingerprint

    Before joining you see the server and its key fingerprint, so you know you are entering the place you meant to.

  3. Rules to accept

    A newcomer reads the rules and accepts them before writing their first message.

  4. Onboarding questions

    A few questions about interests hand out roles and channels, so everyone sees what concerns them straight away.

  5. Welcome screen and guide

    A welcome and a server guide show where to start.

Pause invites with one switch, and see next to every member how they joined. An invite can also grant temporary membership, for example for a single event.

Governance, votes and tournaments: a server where more than one person decides.

The owner picks how the server is governed and decides which matters go to a vote and which stay in their hands.

What goes to a vote is up to you

  • Changing the server rules
  • New channels and categories
  • Granting the administrator role
  • Permanent bans

Voting tournaments

A bracket where members pick the best proposal, one pair at a time.

Otter: wins the mascot tournament

A server with a memory, a successor and a mascot that grows with you.

A community is more than channels. Plazer records the server's history, makes sure it is never left without an owner, and gives it something you notice at first glance.

Server chronicle

Milestones written down in a chronicle every new member can browse.

  1. The server is founded
  2. The first event
  3. New governance: democracy
  4. The mascot name tournament
  5. The server's anniversary

Succession

When the owner has not shown up for 3 months, the server passes to the chosen successor.

Server mascot

The mascot grows together with the community, from the first conversations to a big, lively server.

The server runs where you want and keeps going even when the account server is down.

A community server is a separate program anyone can run: on a server online, on a computer in a dorm or on a local network. Accounts and direct messages go through Plazer's account server, but channels and voice calls work without it.

Data in three places
The PostgreSQL database, the attachments folder and the server key. You back them up like any database and folder.
Moving to another machine
Copy those three to the new machine and start the server under the same address. Members do not have to do anything.
A server on your local network
A server on a computer in your dorm or at a LAN party, for the people on the same network.
Signed messages
Every message in a public channel is signed by the author's device. The server can hide it, but cannot forge it.

Public channels on the web

Show chosen public channels on the web, with a separate switch for each channel, so search engines can find your announcements and FAQ.

And everything a server needs day to day

Look

  • Server icon
  • Server emoji and stickers
  • Soundboard
  • Invite page background

Order

  • Categories arranged by dragging
  • System channel
  • AFK channel
  • Transferring server ownership

Voice

  • Chat inside voice channels
  • Channel status and pins
  • Who was here recently
  • A waiting room before entering

Events

  • Server events
  • A calendar for picking a date
  • Live streams with no viewer limit
  • Temporary membership

Integrations

  • Bots with "/" commands
  • Webhooks with embeds
  • "When X, do Y" automations
  • Server economy and levels

Security

  • Invites with a key fingerprint
  • Encrypted private channels
  • Audit log
  • Reports without breaking encryption

Questions about servers

What people ask us when they bring a whole community over to Plazer.

The owner and administrators can enter a private channel, but every such entry stays in the channel history for everyone to see. Direct messages and groups outside the server are beyond the server owner's reach.

Wherever its owner puts it: on a server online, on a computer in a dorm or on a local network. A community server is a separate program, and you move it to another machine, channels and roles included, by copying its database, attachments and server key.

Community servers keep working, with their channels and voice calls. Only direct messages and groups wait for the account server to come back.

No. AutoMod, timeouts, warnings, moderator notes, slow mode, raid alerts and the audit log are built into the server.

The owner picks monarchy, democracy or a board and decides which matters go to a vote. In a democracy all members decide, on a board a few chosen people do.

After 3 months of the owner's absence, the server passes to the chosen successor, so the community is never left without someone who can change things.

Yes, if you want them to. You publish chosen public channels to the web with a separate switch, and the rest of the server stays visible to members only.

The invite shows a preview of the server and its key fingerprint before you join. If the fingerprint does not match, it is not the server you were invited to.

See what else you can build around a server

A server is the heart of a community. Around it are bots and automations, your own host, discovering new people and voice calls.

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